A first-person two player split-screen game controlled by pressure sensitive tiles on the floor of a military truck.
The objective of the game is to reach the end of the obstacle course before your opponent does. The faster you run on the tiles the faster you go. Meanwhile your actions are being recorded by a webcam and shown on the outside of the truck for others to enjoy.
For the development of the game I created a path editor and procedural mesh generator which enabled us to iterate quickly over the gameplay and level design. Furthermore I was responsible for overall gameplay programming and network communication.